Core gamers still prefer playing on PC/console as games are more immersive and complex. In 2021, EMEA’s 842.9 million players will spend a combined $37.8 billion on games. Console gaming represents the largest segment as of 2021, but mobile is the fastest growing. gaming x news That inspired him to team up with a programmer, designer and concept artist, as well as teaching himself to use video game engine Unreal 5 to create the virtual reality game. Based on the platform, the global gaming market has been divided into online and offline, where offline currently exhibits a clear dominance in the market. Delays in game production actually led to a period of outsized growth for console and PC platforms.
APAC is the world’s largest gaming region, home to 55% of all global players and three of the top four markets by consumer spending (mainland China, Japan, and South Korea). The $57.9 billion being spent on mobile games in 2021 represents two-thirds of all consumer spending in the region. The development of video games is also a topic of academic and professional interest, leading to a number of conferences for developers to share their knowledge with others. Physics-based game engines illustrate the cross-sector potential of these innovative solutions. They can generate animated video and visual effects, like those used to create virtual fans at Major League Baseball games during COVID-19 lockdowns.
I’ve prepared a list of more than 30 gaming blogs that can help you to achieve any goal you have set. We have written over 6,000 completely original & helpful video-game guides. We play every single game we cover, and every guide is written by one of the team who is playing the game. Collectively, the team has thousands of hours of experience across every platform and genre. As you can guess by the name, this blog is dedicated to hardcore PlayStation fans. Gnome Stew is another group of gaming fanatics with immense knowledge about the industry.
This week in gaming 🎮
They’ve been used to build digital twins in architecture, engineering, construction, automotive design, government and defense, and so on. Internal PwC research estimates the digital twin market size is $12 billion today, growing at around CAGR to reach $66 billion by 2028. Microsoft and Sony have acquired studios, IP and content — positioning them as rising over-the-top (OTT) gaming platforms. Will they jump on the bandwagon and create their own direct-to-consumer (D2C) streaming platforms or will they team up with an established entity? If they go the traditional route and make their games available elsewhere, they might miss out on the profit that come with game distribution. As for smaller publishers that don’t have the same scale of content, they’ll likely keep relying on the major outlets for distribution. In fact, some of them might even prefer to find a buyer instead of being a small fish in a big pond.
Publishers won’t have to rely on device gatekeepers to get their games into players’ hands. China represents the largest gaming market in Asia Pacific, with a massive user base and a rapidly evolving gaming ecosystem capturing over 50% of the APAC gaming market share in 2024. The market is driven by the flourishing demand for mobile games, thriving exports, and the development of games featuring animation characteristics. Despite regulatory challenges, the Chinese gaming industry continues to grow, supported by the government’s efforts to promote high-quality game development and innovation. Chinese gaming companies are increasingly focusing on expanding into international markets, driving further growth and investment in the industry.
Government Business Governance Reform
While the smallest segment in terms of market share, browser PC games play a unique role in the gaming ecosystem, offering accessible and often free-to-play experiences directly through web browsers. Browser games are characterized by their low barrier to entry, requiring no downloads or installations. This segment caters to casual gamers and those looking for quick, easy-to-access gaming experiences. Constantly improving visual and game content and leveraging popular IP (e.g., the recent Hogwarts Legacy) have traditionally formed the heart of gaming’s strong appeal to a young audience. Today there is an additional growth factor for PC/console market – the rise of game streaming as separate content, run by both professional players and casual gamers. The largest such trade show is the E3 in Los Angeles, California is held by the Entertainment Software Association. Other similar trade shows include Tokyo Game Show (Japan), Brasil Game Show (Brazil), EB Games Expo (Australia), KRI (Russia), ChinaJoy (China) and the annual Game Developers Conference.
It attracts casual players who enjoy “time killer” games like Candy Crush but may not identify themselves as “gamers.” Nevertheless, these casual players contribute substantially to the growth of the mobile gaming market. The gaming sector is expanding and changing, which makes the definition of a “gamer” more nuanced. While mobile dominates the gaming market, the split of revenue across different platforms does not always match the preferences of the core global gaming community. According to a BCG survey of 10,000 participants from 10 countries, most core gamers primarily play on PC and console. This is because only PC/console games enable high-engagement AAA titles, demanding more player’s focus and dedication. South Korea was one of the first major regions involved in esports in the 1990s and 2000s, and today a large number of professional esports players originate from South Korea. Based on the type, the global gaming market has been segregated into adventure/role playing games, puzzles, social games, strategy, simulation, and others.
Tony Aksnes is the name behind AmigaGuru, and he describes himself as a retro gamer. So, you can expect to learn a lot from his blog as he is truly dedicated to gaming. He started the blog with his friend Gianluca Girelli in hopes of bringing gaming closer to everyone. This site started as a Canadian print publication in 2010 but has since moved online. CGM explores the culture and news of gaming, comics, and movies — something that all geeks enjoy.
You can expect a couple of posts every day relating to anything you need to know about news relating to video and mobile games. You’ll also come across some entertainment stories relating to the gaming world. The Verge’s gaming section brings the latest video game news, reviews of the most exciting releases, and interviews with the industry’s biggest names. We cover everything from PlayStation and Xbox blockbusters, to quirky Nintendo games, to the cool indie gems on PC and Android that you might otherwise miss. Gamers having a hard time deciding between the Performance and Ultimate memberships can take them both for a spin with a Day Pass, now 25% off for a limited time. Gaming Debugged is an award winning gaming blog covering mainstream and indie gaming as well digging deep into the world of game design and game development.
The online gaming marketplace has been particularly influential in this segment, with many browser games adopting free-to-play models supported by microtransactions. The global gaming industry is experiencing a revolutionary transformation, driven by increasing internet penetration and smartphone adoption. The video game industry has evolved into a worldwide phenomenon, with the gaming marketplace expanding rapidly across various platforms. Mobile gaming has emerged as a dominant force, reshaping the landscape of the game industry. The igaming market is gaining significant traction, with esports and fantasy gaming platforms attracting a massive audience and creating new revenue streams.
This creates a sizeable market not only for gaming, but also for many brands that target this audience. Over last decades major IP franchises have created active, loyal communities. As with comics two decades ago, the movie industry noticed this trend and has turned to gaming IP as a source for new content (Exhibit 6). In return, this provides an opportunity for game publishers to extend the community for their games and attract new audiences. Beyond movies, publishers are also leveraging gaming IP in other segments like amusement parks, toys, and retail. These further strengthen the connection with IP fans and benefit the games. Governments in the GCC region have invested heavily in the industry and recognized its potential, implementing strategies to attract gaming companies.
Euro Gamer
Tapping into the community, sharing, and fandom that exists around live streaming and esports offers developers a crucial opportunity to engage and retain European players. Developers on mobile, PC, and console will all benefit from making their titles as accessible as possible. This could include publishing on multiple platforms or even joining a subscription service. Players become fourth-party developers, allowing for more open source models of game design, development and engineering. Players also create modifications (mods), which in some cases become just as popular as the original game for which they were created. An example of this is the game Counter-Strike, which began as a mod of the video game Half-Life and eventually became a very successful, published game in its own right. An alternative method for publishing video games is to self-publish using the shareware or open source model over the Internet.